At the end of the day, this is all you're really looking for from a first project, especially when you're coming to game development from scratch as I was. Nine months in development might seem a bit over the top for a mobile phone Breakout clone, but included in that time was learning C# and XNA from scratch and a crash course in the fundamentals of game design and programming. The end result was never likely to be anything to set the world alight - my main aim all along was just to see a project through to release, and anything else would be a bonus.
Hey, you've got to pay your dues before you pay the rent.
You can grab the free trial of Brickbat (and yes there is a trial version now) from the AAWP App Directory, and the reasoning behind a free trial, with everything else Jones learned on his journey, on Gamasutra.