From the bullet poin t blurb, the book covvers techniques and how to:
- Develop fast, playable Windows Phone 7 games with XNA 4.0.
- Get and manage user touch screen input.
- Draw 2D bitmapped images, and bring them to life as sprites.
- Transform sprites using rotation, scaling, and velocity calculations.
- Detect and handle collisions between game objects.
- Create surprisingly realistic animation effects.
- Master sophisticated finite state programming techniques.
- Integrate GPS Location Services into your game.
- Make the most of Windows Phone audio.
- Read, write, and save game files.
- Create your game’s Graphical User Interface (GUI).
- Implement realistic physics effects, including gravity and acceleration.
- Tweak gameplay to make your games more fun.
Pick up your copy at Amazon.