The droid's direction is controlled by tipping the phone, and the droid's weapons by tapping the screen (select weapon type, target and fire). Movement and collision detection is first class, definitely a step above some the accelerometer based controls we've seen in other games (you'll get the best out of on a device with a g-sensor).
As you might expect the levels are rather maze like, and divided into room, some of which are accessible only if you find a key for the door (generally hidden elsewhere in the level, or protected by another droid). Power-ups, such as lasers, missiles and mines, can be collected in two ways. Firstly by simply running across them during the course of play, and, secondly, by defeating another droid in the game. Other droids can be destroyed by weapons, but also taken over by "transferring consciousness" (a nano machines attack).
As the levels progress game play becomes more complex and additional elements are introduced. Given the game's setting and mysterious disaster back story, it's no surprise that you start coming across aliens, after you have completed a few levels.
What impresses with Droidodian is the attention to detail in the graphics and sound effects. Together with the well thought out game play, and clever control scheme, it means the game is one of the higher quality indie game titles we've seen recently.
Droidodian is a top down 2D shooter that is set on a space station in the future. Something has gone wrong at the station and contact has been lost with all the humans on board. Your mission is to work your way through the station and discover the source of the problem. You do this by transferring your consciousness between the ships 'droids', taking control of them and using the weapon systems the droids have.