MOGA Bluetooth games controller SDK to get Windows Phone support

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Yesterday, at the Games Developer Conferecne in San Francisco, PowerA announced yesterday it is adding support for Windows Phone to the SDK for its MOGA games controller. The MOGA Pocket Controller looks like a typical gaming joypad, with a range of buttons and two analogue directional pads, but it is specifically designed to be used with mobile devices (smartphones and tablets). 

The controller has a mounting point/clip that folds out from the top of the controller, which is designed to hold a device in place while gaming, and connectivity between device and controller is enabled by Bluetooth. The main idea is to provide gamers with a superior control experience when compared to touchscreen interaction, making it easier to obtain those elusive high scores (or, potentially, Xbox Live achievements), although there's a self-evident "cool" factor too.

The original MOGA Pocket Controller (left) was announced last year and currently retails for $50. At GDC PowerA announced a companion product, the MOGA Pro Controller (right), which aims to be more comfortable for extended game play, and will be available from online retailers in the coming months.

Embedded below a video, from Microsoft, shot at the Games Developer Conference, which offers an introduction to and demonstration of the MOGA controller on Windows Phone:

In order for games to work with the MOGA controllers developers must add support to their games by "dropping" in code from the SDK, something that PowerA describe as being "relatively straight-forward". A new version of the SDK, which will include support for Windows Phone for the first time, is expected to be released shortly. The SDK can be downloaded from the MOGA Anywhere website.

This does mean consumers can expect to wait a while before seeing games on Windows Phone that are compatible with the MOGA controller. However, the system has achieved reasonable adoption on the Android platform, with a respectable line-up of games from a whole range of genres, which bodes well for future Windows Phone support.

Source / Credit: Windows Phone Developer Blog