The title has recently added a Windows 8 version alongside the Windows Phone 8 version, and the question about the choice of platform is in the interview, along with questions on porting time, development challenges, how Ragdoll Run earns money, and what comes next.
The idea for Ragdoll Run came a few weeks after Papa Joe was released in the summer of 2012, we launched the game about 4 months later. It’s hard to say how many work hours went into it as we never worked on it full time due to other jobs. But the development process has never really stopped – we did not expect the game to become so popular so we have released a lot of updates for the game with new features and characters. So you could say that the game has been in development more or less until now.
You can read the full interview at Fortumoblog.