Unity 4.2 with support for Windows Phone exits beta

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Unity Technologies today announced the formal release of Unity 4.2. The new version, which had previously been available in beta, is the first to support Windows Phone. It has already been used to power a number of games including Temple RunFling Theory, and Drift Mania Championship 2. The formal release of the tool should see a pick up in the release pace of Unity powered games for Windows Phone. 

Unity is best described as a developer environment that enables the creation of cross-platform games and other interactive content. It runs on Windows and OS X, and the games it produces can currently be run on Windows, Max, Xbox 360, PlayStation 3, Wii, iPhone, iPad, Android, Linux and now Windows Phone, Qindows 8 and BlackBerry 10. Unity Technologies says the tool is used by more than 500,000 game developers.


The significance of Unity Windows Phone support is that it makes it makes it relatively simple to port Unity powered games to Windows Phone. In most cases it should be possible to bring a game to the platform in a matter of days (although polishing and release may take a little longer). For consumers this should mean that more high quality games will be released for Windows Phone. For developer it means than a previous untapped market is available for their existing and new Unity powered projects, offering the potential for greater revenue.

From the blog post:

Unity 4.2 comes with three new platforms: Windows Phone 8, Windows Store apps and BlackBerry 10. That’s right, we’ve doubled the number of mobile platforms Unity supports! Now it’s up to you guys to create new games and port existing titles to these platforms so even more people can benefit from your creative talents.

In Unity 4.2, all users of the free version of Unity can publish to any mobile platform they wish, be it Windows Phone 8, Windows Store, iOS, Android or BlackBerry 10 without it costing a dime. In addition, Unity Pro users can use the Windows Store Pro deployment option (which includes the Windows Phone 8 and Windows Store apps platforms) absolutely free of charge.


Source / Credit: Unity Blog