Zombie Warfare - take your life, take your money (mini-review)

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Another week, another zombie game - except that this one's well conceived and somewhat addictive. It's also as freemium as heck, with a difficulty level that ends up as a constant play for pressurised in-app-purchases. Play it as a casual game, but don't get your hopes up too high - it'll work out very expensive!

The challenge of pitching freemium games, such that casual players get some enjoyment for free while anyone who wants more can get it for a modest outlay, is tricky - and few games get it right. Zombie Warfare, reviewed here, errs too far on the greedy side - but that doesn't mean it's not worth a quick runthrough here on AAWP:

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3D pre-rendered animations and textures impress initially, even on the main menu...

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Left/right controls, deliberately limited to how fast your shooter can shuffle sideways though. Bottom right is the main gun trigger - you can only shoot straight ahead.

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On come the zombies, in waves - so you shuffle from side to side trying to pick them off one by one before any reach you and maul you to death.... The also throw occasional blood-spattered 'somethings' - get hit by any of these and you lose a life.

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Between levels, there's the chance to spend the in-game currency (which you can't buy more of - of which more below) on upgrading your fighting ability and defences.... The starting range and speed (etc.) are all very limited.

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Currency is earned by completing waves of zombies, naturally....

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Animation is pretty good - there's certainly something of an atmosphere of fear as the zombies advance relentlessly....

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The zombie types vary too - this is one of the 'boss' zombies, needing multiple hits to despatch....

It's all over quite quickly, with even the most accurate player running out of lives after six or seven 'waves', so about two minutes of gameplay. The moment you die there's a ten second countdown. 10...9...8... and so on, offering you the chance to pay immediately ($1 or 79p, etc.) to get 3 more lives, so that you can carry on Zombie Warfare without having to start again:

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Which is all very well, and buying lives in the game isn't necessarily a bad freemium mechanic, but I strongly suspect that, like me, most players will lose lives too fast - the zombie advance comes thick and furious all too quickly, with multiple bosses appearing from wave 7 onwards. So those three lives will last you another couple of minutes at most and then you'll be back for more. And more. And more.

The gameplay mechanics of gradually building up defences (walls) and upgrading abilities are great, the graphics are decent and the idea for the game perfectly competent. But when you're effectively forced (under some apparent time pressure) to pay yet another dollar every few minutes, with no 'cap' on payment in sight, then something's seriously out of kilter. What I'd like to have seen was a 'pay £2.99 in order to start every game with 20 lives' or similar. A genuine, permanent upgrade to the game, not this rapid-fire dripping of cash....

You can download Zombie Warfare here in the Store.

Source / Credit: Windows Phone Store