Steve is the editor at All About Windows Phone, which means any typos that slip through in the main stories are his responsibility (although, ultimately, you can still blame Rafe). He’s also one of the main writers, specialising in the camera and multimedia side of things when it comes to reviews and tutorials. When not working on AAWP and All About Symbian, Steve writes, produces and stars in The Phones Show, a fortnightly video show reviewing phones and smartphones in detail.
Recent Content by Steve
With Apple picking up several of the ex-Nokia PureView team, it was clear that the iPhone's imaging was only going to get better and better, and the new XS Max is terrific. Thanks to the stablised 12MP telephoto lens, it can pick up detail at distance even beyond the mighty Lumia 950 (from 2015). But what about artefacts and performance under challenging light?
Having been highlighting PWAs here on AAWP for months, it's becoming clear that a little guidance might be needed in terms of the 'best' way to run them. In fact, it turns out that 'best' is subjective and depends on how you like to run your Windows 10 phone - but hopefully the advice and examples below will clarify the situation.
The Lumia 950 and 950 XL were announced almost exactly three years ago, in October 2015. Not exactly to huge fanfare, and they needed six months of Windows 10 Mobile updates for the phones to really fly. And, for a short period, they were competitive with the best of iPhone and Android, but the pace of hardware development on the latter has been astonishing and unrelenting. Even imaging, the Lumia 950/XL's star feature, has now been overtaken. Where will it all end?
"It's all too much for me to take!" sang The Beatles, and it's exactly how I feel about this UWP game for all Windows 10 computers and phones. Taking the familiar (ball shooting) Zuma premise, bonuses, powerups, and 'special' balls come so thick and fast that you're left breathless in their wake. Is it worth learning and persevering? Possibly, though it'll cost you, since the IAPs here are swingeing.
Never reviewed on AAWP before, but seemingly the last premium music streaming service running as a full, native UWP application for Windows 10 Mobile, I thought it was high time that Deezer Music got some attention here. It's not as huge as Spotify, but the idea's very similar and the implementation under W10M is top notch.
It's a fair cop, Windows 10 Mobile is still alive, so maybe it's too early to do a little grave-jumping. And devices like the Lumia 950 are still eminently useable and even enjoyable. But at the same time, there have been some stinkers in Windows phone history - and I've never compiled an list... until now. Whatever you might think of the development of the OS itself, there's little to excuse some of the hardware below.
One extra that came along for the ride with Windows 10 Camera (née Lumia Camera) was digital stabilisation for video capture, perhaps because this was something enabled by the faster and more capable chipsets as 2015 rolled into 2016. But it may be that you've resisted turning 'digital stabilisation' on in Camera's Settings? I often wonder whether to do so myself and then thought that a comparison video would be interesting for others too. Long story short, it's definitely worth turning on for 1080p footage and below.
This is the latest (September 2018) update to the AAWP directory of curated UWP applications, those with native Windows 10 UI and which support different orientations, Continuum and even use on laptop or tablet. I've added about a dozen new UWP apps and PWAs - please do keep me posted if you spot any which have been withdrawn though.
You'll see in the Apple and even now Android worlds that wired headphones are falling out of fashion. Sadly. But not in my household and not in the world of Windows Phone and Windows 10 Mobile, with every single handset ever made having a 3.5mm jack. And striking one more blow for quality in-ear headphones rather than tinny, plastic outer-ear headsets, here's my review of the latest 3D-printed (yes, really) design from Brainwavz.
Conventional wisdom for the Lumia 950 and 950 XL is that when snapping something you shouldn't go too far down the route of using 'zoom' in the UI, since the PureView lossless zoom only goes so far. But how does this work out in practice and where exactly in the UI should you stop zooming and 'crop later'? Here's a clue: it's sooner than you might think!