The changelog since our previous feature (July 2015) is:
- You can read 360 degree (static) images (locally, or via a URL)
- Demo feature built-in, e.g. for testing viewers
- Setting for increasing the interpupillary distance (e.g. for large screens)
- 3D VR headset support (Rift, Cardboard, etc.)
- Buy recommended 3D viewer through the app
- Better video performance
- Bug fixes
For YouTube video content, the companion Tubecast application is still needed, but the integration is pretty seamless. Having picked (e.g.) '360' as the YouTube format to play, everything's handled by the Video 360 player and you're off and rollercoasting or deep sea diving (or whatever) in 3D in your stereoscopic viewer (with your Windows Phone mounted in the back):
You can grab Video 360 here in the Store. You get 20 views for free and then it's time to buy (£2.29 in the UK), but the price is quite low (though do factor in a similar price for Tubecast itself).