Here's the full discount table, courtesy of the official Windows Phone Blog:
|Game||Sale Price||Regular Price||Discount|
|Need for Speed: Hot Pursuit||$2.99||$4.99||40%|
|Plants vs. Zombies||$2.99||$4.99||40%|
|The Sims 3||$4.99||$6.99||30%|
From our review of Battleship (54%):
Battleship is a strong brand name, and it has recognition. I suspect this will drive some nice sales figures in the Windows Marketplace. But it's not a game that has any depth or longevity. It's cute for a short time, but then it gets rather boring. It might label itself as a tactical game, but there's no give and take, there's no balancing offense or defence, it's simply lob your ammunition to find 17 spaces out of the 100 before your opponent does. As a 99 cent title I might have given it some slack, but at $2.99 it's overpriced and under delivers.
From our review of Contre Jour (90%):
But it is worth it, because a lot of care and love is on show here. For example, the note at the start of the game that says you should put on headphones for the best audio experience. The background piano music is very classical and romantic, while remaining subtle enough to not get in the way of the game play. Every action in the game has an appropriate noise that just fits into the style without jarring you out of the moment.
Perhaps the only thing that is upsetting in terms of style is the rather plain app icon, which illustrates very little of what is great about Contre Jour.
But it's very easy to look beyond that and to one of the Xbox Live titles that I would say is an 'A-Grade' title. Contre Jour looks fabulous, is smooth to play, and reeks of quality. Recommended not just to gamers, but also to developers looking at how to code and present an application with some class.
From our review of Mirror's Edge (81%):
Mirror's Edge has style. It might not be home console level of graphics, but it has a gritty realism to it, as well as a superhero-y style poise while you jump around the world. Perhaps the storyline during the game could be presented in something that's not as awkward as 'Star Wars style' text scrolling into the distance, but it all hangs together and I'd be very tempted to describe it as 'cool'.
I also want to make a point of mentioning the soundtrack - there's a floaty female voiced theme tune over the menu, which does feel like it belongs on an HBO mini series, again adding to the atmosphere of Mirror's Edge; and the in-game soundtrack has a mix of driving bass lines and high notes of excitement that are more deserving of a Michael Bay FX fest than a smartphone game.
From our review of Plants versus Zombies (90%):
PvZ is very much a touch-based game, because you're not doing that much. You wait, you choose plant seeds, and you touch where you plant them. And some menu choices. So touch suits it perfectly, and while you might not have much to do, when the action starts your pulse is going to race. Quick reactions aren't the key to victory, a level head is. Although that's easier said than done.
Sometimes you get lucky and everything lines up in a game. Where it all clicks and it's got the sweet spot in every area of gameplay. This is one of those games. Yes, Plants vs Zombies is already a big hit on a number of other systems (it's even in our list of games that every platform needs), but it has a huge amount of replayability for existing players (especially with the Xbox Live Achievements added), and for new players there are weeks of game play in here as you learn just how evil the zombies can be.
From our review of Need for Speed: Hot Pursuit (79%):
It is clearly an arcade game though. Take the "nitro" boost that you have. If you're a racer, behind a cop car, and hit the boost, you get thrown up the road and reach the end of the course in a quicker time - but for some reason the car you are tailing will not leap any closer towards you.
Neither will a head on collision with other traffic on the road stop your driving. You'll just push that truck along in front of you and drive a little bit slower. At some point the NFS series will work out how to handle the momentum when you hit something else - but until then it will remain a bouncy, fun, knockabout arcade game.
And can I just say that there is nothing wrong with that. NFS fans know what to expect, and after a bit of a misfire with NFS Undercover last year, Xbox Live fans can rest easy. This is an NFS game on mobile that actually feels like an NFS game.