Developed by Amanita Design, the point and click adventure that is Machinarium will ask you to guide a cast-out robot called Josef who has to rebuilt himself. Returning to the city of Machinarium, Josef stumbles over a plot to blow up the city's central tower... right before he is captured and thrown in jail. You'll work through this plot to start with, and then the rest is up to you.
Recent Reviews - Games - Page 7
The problem is this. Anyone from the older generation will know that games that tie-in to major media properties are, as a general rule, a bit rubbish. While there are notable exceptions (I'm looking at the original 8-bit versions of Robocop here), if it's a movie or a TV show, it's not going to be any good. And now I have to review Top Gear's 'Race The Stig'.
QuizBowl is a simple idea. Take two people, ask them questions, and see who scores the most. Everyone gathers points to unlock new levels, you can challenge friends or simply build up your own experience, and it all happens in a bright and friendly environment. There is a lot to like about Bernardo Zamora's quiz game.
Galactic Run sounds really good when you read the colour text... "[it] will take you to depths of space, surrounded by enemies, how long will you last?" While Rebel Box's arcade shooter looks the part, once you start playing you're going to realise that the colour text is as good as it is going to get.
"Just slide the blocks into the space that we've drawn". That's the simple premise of Qbism from Blowfish Studio. The only catch is that you're playing in a 3-d environment, and you're going to need all your spatial recognition skills to complete each level in this intense jigsaw style puzzle game.
Level-based puzzle game? Check! Physics-based with momentum, arcs, and gravity? Check! Up to three stars for completing a level? Check! Cute graphics designed to appeal to the base nature of the internet? Check! Actually adds something to the flood of apps that followed 'Angry Birds'? Check! Does -- Wait a minute, does Catorize actually do something new and interesting with the physics puzzler genre? Yes it does.
Solitaire has a long history with Microsoft, being present in almost all the desktop GUI's since a mouse was introduced, to help give basic training on clicking, dragging, dropping, and window management. It was included 'out of the box' in Windows Mobile, and looking back, it's unusual that it has taken so long to arrive on Windows Phone with Redmond's blessing.
Hot on the heels of Rayman Fiesta Run comes another very highly rated game, this time debuting on Windows Phone and coming to iOS and Android afterwards. Deadlings has very high production values, addictive and challenging gameplay and a pay/IAP model that seems fairly well pitched. Cuddly zombies, spinning saw wheels of death, occasional blood and guts, plungers and platforms, teleport beams, alien spiders, it's all here in a tale of mock horror...
And so, it's a welcome return to a beloved character. Known by many, but enjoyed by only a few, it's been a long time since we saw him around these Windows Phone parts. So it's a 'hello, where have you been?' to Xbox Live. Because Ubisoft's latest platformer release on Microsoft's mobile platform comes under the Xbox Live banner. With so many big names having skipped the Redmond retainer and gone it alone, I wonder why Ubisoft has stuck with the plan? No matter the reason, Xbox Live integration is a cherry on top of a fantastic arcade game that is very well suited to a mobile touchscreen device.
Oooh, some superhero action on Windows Phone? Play as pretty much any of Marvel's Avengers? With some onomatopoeic action in the title? Count me in! Perhaps I shouldn't have been so hasty to review this following Steve's news posting this weekend, because Marvel Run Jump Smash is an ugly, merciless slice of code.