Sometimes it is really easy to label a game as in a specific genre and not look beyond that. Gravity Guy is a case in point. It's a single button arcade game (as with many such titles, tapping the screen does the action) and it's a "run as fast as you can while not getting caught and avoiding obstacles" game. But at the same time it's a platformer that needs split second accuracy to make the best of the potential jumps you can make, without having an actual jump key. And I love it.