What happens if you squish a Rubik's style sliding puzzle into a hexagon based grid, throw on various potential moves into the individual tiles in the grid, and ask players to slide the tiles around to get coloured hexagons to target squares? Apart from a huge headache, you get HexArray!
Recent Reviews - Games - Page 30
Microsoft rolls out another free Xbox Live title, and asks you to blow a little flower around for 50 gamer points. It's not going to revolutionise gaming, but it is free. The question is this, is Breeze a worthy addition to the main Windows Phone gaming brand? I'm not so sure.
When you have such a strong game as "Doodle Jump" that's recognised on the streets, to have another Xbox game called "Doodle God" risks association in the mind of the users. It's a strange call to make when naming a game, even though there is no exclusivity implied in the word. Doodle God has no jumping, no platform action, and only the very vaguest hints of a time limit. It's very much a cerebral puzzle game that you play over a long time, and it has a huge amount of goodwill online. I just can't see why.
I have to admire the imagination of some developers when they come up with their plot lines. Take Krashlander, a fascinating physics-based puzzle game where you are asked to... ski down a mountain and crash into some evil, yet horrifically immobile, robots. Love it. Plot aside, does Krashlander make as good a game as it would a script for Doctor Who?
There has always been a place for games with very basic controls, especially in the mobile gaming space. The "one button" game is almost a genre in itself, where you have a character running from something, and have to time the press of that button to get out the way of the obstacles in time. Tsotsi is definitely in that genre, but it doubles the complexity on offer to the user. It has two buttons!
Sometimes it's the average games that you love, even though on a clinical review of a game you might pass it over. Hasta La Muerte is one of those games. And while I'm not quite at the "love" stage, for me this death-tinged game has an appeal to me that is perhaps more than you would expect given its nature.
Another Xbox Live title, but Shuffle Party is a bit special - it's free. That means only 50 gamer points, and not the expected 200 points, but there's enough sliding puck action here to make it worthwhile. But can a free Xbox Live title be as good as a full priced one? You'll probably download it because of the free tag, but will you be playing it after a week?
When I reviewed "Chess by Post" in November, I mentioned in the comments that the idea of playing with people around the world one move at a time and then waiting for the reply, would be great for a Scrabble type game. Of course, developer Jeff Cole now has another "...by Post" game: "Words by Post". I said then it would go on the reviews list, and since that moment, I've not stopped playing.
Gameloft's golf simulation credibility isn't in doubt by now, in that it has mastered the physics and graphics needed to bring the 'good walk spoiled' to smartphones. Where it all goes slightly wrong is the introduction of rabbits, rhinos, horses and... super powers to what should be, in essence, a fairly straightforward sport. Do the cute characters, animals and extras enhance phone golf for you? Your decision, but my review, below.
It's not Farmville, but Aalawar's Farm Frenzy 2 (a sequel to Farm Frenzy, which is naturally not available for Windows Phone) is almost as addictive, but without the overpowering sense of exploiting your online friends for more credits to do stuff. The cute farm graphics are there, but this is more a mix of arcade reactions and quick decisions to reach your goals than the careful planning and long waits of Farmville.